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Development of Grand Theft Auto V
Sun, 2017-Sep-17 00:42 UTC
Length - 4:01
Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.
The featured article for Sunday, 17 September 2017 is Development of Grand Theft Auto V.
An approximately 1000-person team developed Grand Theft Auto V, an action-adventure video game, over several years. Rockstar Games released Grand Theft Auto V on 17 September 2013 for PlayStation 3 and Xbox 360, on 18 November 2014 for PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows, as the fifteenth entry in the Grand Theft Auto series. Development began soon after Grand Theft Auto IV's release and was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar Games studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated.
The game's open world setting was modelled on Los Angeles and other areas of Southern California. Much of the development work constituted the open world's creation, and the proprietary Rockstar Advanced Game Engine (RAGE) was overhauled to increase its draw distance render capabilities. Key team members conducted field trips around Southern California to gather research and footage, and Google Maps projections of Los Angeles were used to help design the city's road networks. For the first time in the series, players control three protagonists throughout the single-player mode. The team found the multiple protagonist design an intrinsic change to the gameplay and narrative devices. They refined the shooting and driving mechanics, and tightened the narrative's pacing and scope.
The actors selected to portray the protagonists invested much time and research into character development. Motion capture was used to record the characters' facial and body movements. Like its predecessors, the game features an in-game radio that plays a selection of licensed music tracks. The game is the first in its series to feature an original score, composed over several years by a team of five music producers. They worked in close collaboration together, sampling and incorporating different influences into each other's ideas. The game's re-release added a first-person view option along with the traditional third-person view. To accommodate first-person, the game received a fundamental visual and technical upgrade, as well as new gameplay features like a replay editor that lets players create gameplay videos.
This recording reflects the Wikipedia text as of 00:42 UTC on Sunday, 17 September 2017.
For the full current version of the article, go to http://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V.
This podcast is produced by Abulsme Productions based on Wikipedia content and is released under a Creative Commons Attribution-ShareAlike License.
Abulsme Productions also produces Curmudgeon's Corner, a weekly current events podcast where the hosts discuss whatever is hot in the news each week. Check it out in your podcast player of choice.
This has been Kendra. Thank you for listening to featured Wiki of the Day. If you enjoyed this podcast, you can find our archive, and our sister podcasts popular Wiki of the Day and random Wiki of the Day at wikioftheday.com. Subscribe and tell your friends to listen as well!
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